Trap
ContinuousSea Stealth Attack
Archetype:
Umi
View:
4975
When this card is activated: You can activate 1 "Umi" from your hand or GY. While "Umi" is on the field, this face-up card gains these effects. ● Once per turn: You can banish 1 WATER monster you control until the End Phase; this turn, face-up Spells/Traps you control cannot be destroyed by your opponent's card effects (even if this card leaves the field). ● At the start of the Damage Step, if your WATER monster whose original Level is 5 or higher battles an opponent's monster: Destroy that opponent's monster.
Sea Stealth Attack — Power Evaluation
Final Score: 56 ± 6 · Confidence: Medium
- Intrinsic: 55.2 · Deck: 57.3 · Meta: provisional
- Primary role: Floodgate/Control · Secondary: Removal, Utility
Why it scores here
Sea Stealth Attack is a Umi-locked control trap whose value comes entirely from enabling and protecting the 'Umi' floodgate: on activation it can activate an Umi from hand or GY, and while Umi is on the field it prevents destruction of your face-up Spells/Traps and grants recurring battle-phase destruction against any monster that battles a Level 5 or higher WATER monster. It is a genuine 1-2 copy staple in the Umi Control shell (avg 1.68 copies, 145 Umi decks, top partners Fish Sonar and Kairyu-Shin), so its deck fit is real, but it builds no board and provides no combo conversion. Its 0 ATK/DEF and Trap typing earn nothing here — the score reflects conditional, Umi-dependent disruption, not stats.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 52 | It is a Continuous Trap that must be set first and is not covered by the deck's WATER-monster searchers, though it shows up in 400 sampled decks at 1.68 copies avg (observed). |
| Combo & Conversion | 28 | No combo evidence exists (0 appearances) and the text builds no board, only an Umi activation and a defensive/removal effect (inferred). |
| Resource Economy | 53 | Activation can pull an Umi from hand or GY, and the banish cost returns the WATER monster in the End Phase, so the trade is roughly even to slightly plus (inferred). |
| Effect & Interaction | 64 | While Umi is on the field it prevents destruction of your face-up Spells/Traps and destroys any opponent's monster that battles a Level 5+ WATER monster — recurring but conditional disruption (verified). |
| Material Utility | 5 | It is a Trap card with 0 ATK/DEF and cannot serve as material or a body in any zone (verified). |
| Resilience & Flexibility | 55 | The backrow protection explicitly persists even if this card leaves the field, but all effects require Umi to stay on the field, limiting flexibility (verified). |
| Deck-Building Efficiency | 62 | It is a low-cost 1-2 copy staple that also reduces reliance on Umi copies by fetching it, with no garnet or self-lock (observed). |
Calculation
Weight profile: 0.7 Floodgate/Control + 0.3 Removal. Intrinsic ≈ 55.2, Deck ≈ 57.3, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- On activation can activate an 'Umi' from hand or GY, giving the deck reliable access to its key field-spell floodgate.
- While Umi is on the field, protects face-up Spells/Traps from destruction by opponent's card effects, and that protection persists even if this card leaves the field.
- Provides recurring battle-phase removal: destroys any opponent's monster that battles your Level 5 or higher WATER monster.
- Compact 1-2 copy staple with no garnet cost and no self-locking restriction.
Weaknesses
- All effects after activation are contingent on 'Umi' being on the field.
- Being a Trap, it is slow (must be set and waits a turn) and is not reachable via the deck's common WATER-monster searchers.
- Offers no combo or board-building value and provides no body.
- The destruction effect is conditional on a Level 5 or higher WATER monster actually battling an opponent's monster.
Counters / choke points
- Effect negation/counter traps (e.g. Solemn Judgment) on activation or on the gained effects.
- Cosmic Cyclone / Twin Twisters and other banish or non-destruction removal that bypasses the protection clause.
- Removing or negating 'Umi' so the card loses both of its granted effects.
- Effects that prevent battle or end the Battle Phase before the Damage Step.
Best use
Control-support trap — protect Umi/backrow and remove threats in battle. Decks: Umi Control, Umi, Phantasm Spiral. Suggested copies: 2.
Evidence & gaps
- Verified: Card text: on activation you can activate 1 'Umi' from hand or GY.; Card text: while 'Umi' is on the field this card grants protection of face-up Spells/Traps from destruction by opponent's card effects, even if this card leaves the field.; Card text: at the start of the Damage Step, if your Level 5+ WATER monster battles an opponent's monster, destroy that opponent's monster.; It is a Continuous Trap with 0 ATK/DEF and belongs to the Umi archetype.
- Observed: Ran in 400 sampled decks, all in the main deck, average 1.68 copies (max 3).; Inclusion concentrated in Umi (145 decks, 36.2%) and Umi Control (28, 7%), with Phantasm Spiral and Shark at 34 each (8.5%).; Top partners: Fish Sonar 78%, Sea Stealth II 69%, Kairyu-Shin 68.5%.; One guide (Umi Control) lists it in its CORE section.
- Inferred: Trap access is slower and less searchable than the deck's WATER-monster searchers, so it is drawn rather than tutored.; Its whole effect suite is dead without 'Umi' on the field, making its value contingent on the floodgate staying up.; The banish cost returning in the End Phase makes the protection effect roughly cost-neutral.
- Data gaps: no combos supplied — combo conversion is text-only inference no banlist token — assumed 3 copies (unlimited) no usage statistics (StatisticsCard) — archetype inclusion % inferred from deck sample only no average power index or starter-count data to measure board impact






